Procedural pixel art at 24×24. 15 base creature types + 3 rare helmet types, mask overlays, held items, and 5 named MYTHIC 1/1s. Tier-aware palette weights, decorative backgrounds, and per-tier overlays (smoke / spectral wing / aura + blood drip). 10 samples per tier shown; all 5 MYTHICs shown. If you don't see "v22" above, hard-refresh (Ctrl+Shift+R / Cmd+Shift+R) — your browser cached the v21 page.
Distribution: 650 Common · 200 Cursed · 100 Wraith · 50 Nightmare · 5 named MYTHIC 1/1s. Generated using illv4 (illv3 + tier-gated archetypes); mythics are hand-crafted illustrated SVG.
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What's new in illv3:
• 7 masquerade masks: feathered colombina (gold + plumes), black lace cat-eye, gold sun rays, butterfly wings, sun/moon split, jester diamonds, swan beak. (19 mask types total.)
• 8 new playful backgrounds: kaleidoscope wedges, vapor-grid synthwave, sigil circle, prism rainbow streaks, gothic rose window, velvet damask, party confetti, ocean depth with jellyfish. (20 backgrounds total.)
• Bare face is now RARE (~3-5%) — when a piece rolls "no mask," the underlying face gets extra detail (lips, eyelashes, nose bridge, blush, beauty mark). Almost everyone wears a mask; an unmasked reveal is the special tile.
• Masquerade masks now allowed on aliens and skeletons too — alien with butterfly mask, skull with jester mask, etc.
Hand-composed vector SVG, 480×480. Three different archetypes — these inform the procedural style above.